Analysis and improvement of Blender's texture painting functionality
- This thesis is about the process of painting textures for 3D game models and the tools available in 2D and 3D software to do so with a focus on the Open Source 3D Suite Blender.
Author: | Patricia Ließ |
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Advisor: | Marc Ritter, Manuel Heinzig |
Document Type: | Bachelor Thesis |
Language: | English |
Year of Completion: | 2019 |
Granting Institution: | Hochschule Mittweida |
Release Date: | 2020/10/01 |
GND Keyword: | Videospiel; Softwareentwicklung; Blender <Programm>; Realistische Computergrafik |
Institutes: | Angewandte Computer‐ und Biowissenschaften |
DDC classes: | 006.693 Rendering, Realistische Computergrafik |
Open Access: | Frei zugänglich |
Licence (German): | Urheberrechtlich geschützt |