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Blockchain Technologies in the Educational Sector: a Reflection on the Topic in the Middle of the Covid-19 Situation

  • This paper looks at current projects in the field of Blockchain in education, their specific areas of application, possible advantages and weaknesses. Three examples developed by the team of authors are introduced in detail. First: Gallery-Defender a Serious Game, which was adapted to serve as a demonstrator in a stand-alone version to show the possibility to carry out exams directly from within the game and store the grades and meta-data on Blockchain. Second: Art-Quiz, an e-learning tool, which can be integrated into existing LMS systems and map exam results and further data using Blockchain technologies. Both were developed following an iterative design process. And third: The results of a focus group, which simulated the assignment of grades after an oral online exam. The three examples presented here are based on the Blockchain system Ardor/Childchain Ignis, but each demonstrator has a different set of features and approaches. In addition, the integration of various Blockchain solutions was conceptually designed to make a Multi-Chain model possible.

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Metadaten
Author:Alexander Pfeiffer
DOI:https://doi.org/10.48446/opus-11865
ISSN:1437-7624
Parent Title (German):Konferenzband zum Scientific Track der Blockchain Autumn School 2020
Publisher:Hochschule Mittweida
Place of publication:Mittweida
Document Type:Conference Proceeding
Language:English
Year of Completion:2020
Granting Institution:Hochschule Mittweida
Contributing Corporation:The MIT Education Arcade
Release Date:2021/01/27
Tag:Assessment; Education; Game-Based Learning
GND Keyword:Blockchain; E-Learning; Beurteilung; Bildung
Page Number:7
First Page:49
Last Page:55
Open Access:Frei zugänglich
Licence (German):License LogoEs gilt das UrhG