Psychologische Aspekte in Computerspielen
Psychological Aspects in Computer Games
- nicht vorhanden
- The aforementioned thesis initially is focused on computer games and its potential risk-factors what refers to the gaming behaviour of adolescents. Contents and excessive gaming certainly are important facts when it comes to the evaluation of games´ concomitant phenomenon. The main object of this analysis is to find out the potential usage of computer games as teaching instrument and to verify the inclueded psychological aspects. Furthermore, the author wants to highlight the non existing aspects of pedagogical practice.
Author: | Christian Philipp Wieser |
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URN: | urn:nbn:de:bsz:mit1-opus-48665 |
Document Type: | Bachelor Thesis |
Language: | German |
Date of Publication (online): | 2015/02/27 |
Publishing Institution: | Hochschule Mittweida |
Release Date: | 2015/02/27 |
GND Keyword: | Computerspiel |
Institutes: | 06 Medien |
DDC classes: | 150 Psychologie |
Open Access: | Frei zugänglich |
Licence (German): | Urheberrechtlich geschützt |