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Analysis and improvement of Blender's texture painting functionality

  • This thesis is about the process of painting textures for 3D game models and the tools available in 2D and 3D software to do so with a focus on the Open Source 3D Suite Blender.

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Metadaten
Author:Patricia Ließ
Advisor:Marc Ritter, Manuel Heinzig
Document Type:Bachelor Thesis
Language:English
Year of Completion:2019
Granting Institution:Hochschule Mittweida
Release Date:2020/10/01
GND Keyword:Videospiel; Softwareentwicklung; Blender <Programm>; Realistische Computergrafik
Institutes:Angewandte Computer‐ und Bio­wissen­schaften
DDC classes:006.693 Rendering, Realistische Computergrafik
Open Access:Frei zugänglich
Licence (German):License LogoUrheberrechtlich geschützt