Agile Game Production : progress Tracking through Process Management – Agile Methodologies enhanced by BPMN Processes
- The games industry has significantly grown over the last 30 years. Projects are getting bigger and more expensive, making it essential to plan, structure and track them more efficiently. The growth of projects has increased the administrative workload for producers, project managers and leads, as they have to monitor and control the progress of the project in order to keep a permanent overview of the project. This is often accompanied by a lack of insight into the project and basic communication within the team. Therefore, the goal of this thesis is to enhance conventional project management methods with process structures that occur frequently in game development. This thesis initially elaborates on what project management in the game industry actually is: Here, methods are considered, especially agile methods and progress tracking prac-tices, which were created for software development and have become a standard in game development. Subsequently, an example is used to demonstrate how process management can function within the development of video games. Based on this, the ideal is depicted, which is implemented and used in a tool at the German games studio KING Art GmbH. This ideal is compared with expert interviews in order to verify its gen-eral validity in the industry. By integrating process structures, the administrative effort can be reduced, communica-tion within game development can be simplified, while the current project status can be permanently presented. This benefits both project management and leads, as well as the entire team. Further application tests of this theory would have to be organized to check scalability and to draw comparisons to other applications.
Author: | Tessa Abraham |
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Advisor: | Alexander Marbach, David Lochner |
Document Type: | Bachelor Thesis |
Language: | English |
Year of Completion: | 2021 |
Granting Institution: | Hochschule Mittweida |
Release Date: | 2023/08/21 |
GND Keyword: | Videospiel; Softwareentwicklung; Projektmanagement |
Institutes: | Angewandte Computer‐ und Biowissenschaften |
DDC classes: | 658.404 Projektmanagement, Projektplanung, Projektcontrolling |
Open Access: | Innerhalb der Hochschule |
Licence (German): | ![]() |