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The voluntary international blog VaultingNews exists for two years now. Meanwhile the
team grew and the costs increased. This thesis is a collection of tools, which can help
to improve the communication of the team members who are spread all over the world
and introduces monetization ideas where the focus lies on establishing an online fan
shop based in Germany. This chapter results in a check list which laws have to be
observed.
This Bachelor thesis deals with connected systems consisting of a multitude of similar electronic devices
(often referred to as agents) endowed with information processing abilities. It is required that these socalled multi-agent systems solve a certain task with a high reliability, while the individual components
are not able to solve the problem on their own in a satisfying manner. A central control unit can not or
shall not be used in such systems for a variety of different reasons: For example, a significant drawback of
a central control unit is the vulnerability of the system. If the central control unit fails, the whole system breaks down. Therefore, multi-agent systems require special algorithms enabling the agents to solve a
common, global problem in a suitable manner by local interaction only.
In this thesis distributed algorithms are investigated which can be used for distributed information pro-cessing and control of such multi-agent systems. In the first part of this work, it is assumed that each
agent posses a private information state about a common parameter of interest. The described consensus algorithm enables all agents to reach a system-wide identical information state by local information
exchanges only. Subsequently, it is considered the case that every agent has access to streaming data containing information about an a priori unknown parameter. The diffusion strategy described in the second
part enables the agents to estimate this parameter and to minimize a global cost function which depends
on it. Both algorithms are described in a general framework and can therefore be applied to a variety of
different problems. One application of these strategies, which is described in the third part of this work,
is the simulation of swarming behavior.
Evolution of Game Music : a look at characteristic elements of music in video games across time
(2015)
Music in video games is a subject worth regarding. Nevertheless, it isn't totally explored yet. This thesis shows and explains characteristics every video game music has and explores them regarding the developments in the history of video games. The thesis contains information about video games that inspired the musical evolution of games or that contain music as key part, as well as information about technological advances that influenced the musical evolution.
The cultivation of mammalian cells in the third dimension has a great potential for a
wide application in regenerative medicine, pharmaceutical industry or cancer research.
An overview about actual 3-D cultivation techniques like hydrogels and porous scaffolds as well as their various materials and modifications is given in this thesis. Also different products and their implementation for a new application of 3-D cell
culture in a laboratory are described.
A number of real time PCR approaches have been published in the literature. In this thesis, the suitability of different real time PCR approaches using hydrolysis probes have been evaluated regarding PCR performance, cost effectiveness as well as handling. The effect of double-quenched probes as well as the impact of the increase of relative Flap endonuclease amount in quantitative real time PCR has been examined. In terms of genotyping a TaqMan™ assay, considered to be the gold-standard in this application, has been tested and compared to phosphorothioate modified probes, allele specific primers, SNAKE primers, an allele specific probe and primer assays as well as an assay using minor groove binder probes. Promising observations have been made in the case of double-quenched probes, phosphorothioate modified probes, SNAKE primers as well as minor groove binder probes.
This paper set out to determine what the effect of daily internet usage on a short attention span was and whether this had an effect on academic performance. As described briefly in the introduction this paper consisted of laying the groundwork through defining the relevant terminology, applying the methodology to the Hypotheses and making conclusive statements.
Two Hypotheses were presented to give the paper the aim. While Hypothesis 1 can be proven true through the two-step terminology applied, Hypothesis 2 does not stand up to the scrutiny. For lack of sufficient and specific evidence, the only conclusive statement that can be made regarding it is that it is untrue.
Approx. 80% of the population sample analysed were between the age of 19 – 30 which automatically reduces the analysis, extrapolations and scientific statements to a more specific age group. The other ages represented were almost all above, meaning that the findings could not accurately be applied to older age groups.
Nonetheless, the data collected was accurate and good be applied to prove Hypothesis 1, meaning that daily internet usage breeds and invites a short attention span. For lack of a fitting data collection method, physcial, social, mental factors along with motivation of an individual make up his academic performance. These were factors that could not be taken into consideration.
Conclusively, the author predicts that a present internet connection coupled with the growing popularity of digital technology attention spans will contin ue to stay as short as they are. Individuals will find ways to direct their short attention span where it is needed and apply it as necessary.