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Möglichkeiten und Grenzen der blender-internen Physik Engine zur Simulation von Schussverläufen
(2020)
The following work deals with the problem of digital crime scene reconstruction based on the simulation of the trajectory of a projectile. To be able to make a realistic realization of this trajectory, the physical laws as well as the external influences are explained. This knowledge is used in conjunction with the expertise of software technology to test appropriate parameter combinations for their efficiency. Therefore the focus is on the step-by-step parameterization of the trajectory using the open-source software Blender. The resulting possibilities and limitations of such a reconstruction are considered in a differentiated way