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Gold cyanidation is a process by which gold is removed from low-grade ore. Due to its efficiency it has found widespread application around the world, including Peru. The process requires free cyanide in high concentration. After the gold extraction is completed, free cyanide as well as metal cyanide complexes remain in the effluent of gold mines and refineries. Often these effluents are kept in storage ponds where they pose considerable risk to health and environ-ment. Thus, it is preferable to degrade cyanide to minimize the risk of exposure. In the context of this thesis cyanide degradation was explored in a UV-light based prototype. Degradation with a combination of hydrogen peroxide and UV-light has proven to be very effective at degrading cyanide concentrations of 100 mg/L and 1000 mg/L. Furthermore, the presence of ammonia as a degradation product could also be confirmed. Membrane distillation may provide an alternative to cyanide destruction in the form of cyanide recovery. Promising results were gathered from several membrane experiment.
Die biologische Ammoniumoxidation ist ein zentraler Bestandteil des globalen Stickstoffkreislaufs. Angesichts der extremen Massen Stickstoff anthropogenen Ursprungs in der Umwelt, liegt die Entfernung reaktiven Stickstoffs im Interesse der Umwelt und der öffentlichen Gesundheit. In der folgenden Arbeit werden Bedingungen zur anaeroben Ammoniumoxidation mit Nitrat in einem Anammox-Reaktor untersucht. Dabei wurden 2 Laborreaktoren für eine Zeit von insgesamt 116 Tagen betrieben und beobachtet, die ausschließlich als Elektronendonatoren und Akzeptoren Ammonium und Nitrat enthielten. Zusätzlich wurden Batchkulturen mit Zellen eines Reaktors angezüchtet und auf ihre Gaszusammensetzung abhängig unterschiedlicher Eigenschaften untersucht. Hierbei wurde eine Reihe unterschiedlicher analytischer Quantifizierungsmethoden genutzt und es konnte gezeigt werden, dass ein Abbau unter den Bedingungen stattfindet.
Die aktuelle Forschung zu dieser Reaktion ist spärlich und verleiht der Bachelorarbeit dadurch Relevanz.
In this thesis, we implement, correct, and modify the compartmental model described in “Transmission Dynamics of Large Coronavirus Disease Outbreak in Homeless Shelter, Chicago, Illinois, USA, 2020”. Our objective is to engage in reading and understanding scientific literature, reproduce the results, and modify or generalize an existing mathematical model. We provide an overview of epidemiological models, focusing on simple compartmental SEIR models. We correct inaccuracies and misprints in the original implementation and use the limited-memory Broyden–Fletcher–Goldfarb–Shanno algorithm to fit the model’s parameters. Furthermore, we modify the model by introducing an additional compartment. The resulting model has a more intuitive interpretation and relies on fewer assumptions. We also perform the fitting process for this alternative model. Finally, we demonstrate the advantages of our modified implementations and discuss other possible approaches.
In this work, we identify similarities between Adversarial Examples and Counterfactual Explanations, extend already stated differences from previous works to other fields of AI such as dimensionality, transferability etc. and try to observe these similarities and differences in different classifier with tabular and image data. We note that this topic is an open discussion and the work here isn’t definite and canbe further extended or modified in the future, if new discoveries found.
Footage of organoids taken by means of fluorescence microscopy and segmented as well as triangulated by image analysis software like LimeSeg and Mastodon often needs to be visualized in aesthetic manner for presentation of the results in scientific papers, talks and demonstrations. The goal of this work was to create a simple to use addon “Biobox” for the open source 3D – visualization package “Blender” which would allow to import triangulated 3D data with animation over time (4D), produced by image analysis software, and optimize it for efficient usage. ”Biobox” offers several visualization tools for the creation of rendered images and animation videos by biologists.
The optimization of imported data was performed by using Blender intern modifiers. The optimized data can then be visualized by using several tools built for visualizing the organoid in frozen, animated and semi-transparent manners. A dynamic link for object selection and dynamic data exchange between Blender and Mastodon was developed. Additionally, a user interface was developed for manual correction errors of segmentation and steering the object detection algorithms of LimeSeg. The benchmark of the developed addon “Biobox” was performed on real scientific data. The benchmark test demonstrated that developed optimization result in significant (~5 fold) decrease of RAM usage and acceleration of visualization more than 160 times.
The number of Internet of Things (IoT) devices is increasing rapidly. The Trustless Incentivized Remote Node Network, in short IN3 (Incubed), enables trustworthy and fast access to a blockchain for a large number of low-performance IoT devices. Although currently IN3 only supports the verification of Ethereum data, it is not limited to one blockchain due to modularity. This thesis describes the fundamentals, the concept and the implementation of the Bitcoin verification in IN3.
In this thesis two novel methods for removing undesired background illumination are de-veloped. These include a wavelet analysis based approach and an enhancement of a deep learning method. These methods have been compared with conventional methods, using real confocal microscopy images and synthetic generated microscopy images. These synthetic images were created utilizing a generator introduced in this thesis.
The Tutte polynomial is an important tool in graph theory. This paper provides an introduction to the two-variable polynomial using the spanning subgraph and rank-generating polynomials. The equivalency of definitions is shown in detail, as well as evaluations and derivatives. The properties and examples of the polynomial, i.e. the universality, coefficient relations, closed forms and recurrence relations are mentioned. Moreover, the thesis contains the connection between the dichromate and other significant polynomials.
The GeoFlow II experiment aims to replicate Earth’s core dynamics using a rotating spherical container with controlled temperature differences and simulated gravity. During the GeoFlow II campaign, a massive dataset of images was collected, necessitating an automated system for image processing and fluid flow visualization in the northern hemisphere of the spherical container. From here, we aim to detect the special structures appearing on the post processed images. Recognizing YOLOv5’s proficiency in object detection, we apply Yolov5 model for this task.
In the field of satellites it is common practice to combine multiple ground stations into one network, to increase communication times with satellites. This work focuses on TIM, which is an international academic colaborative project. Important criteria for this project are elaborated and used to evaluate existing ground station networks. It concludes that there is no appropriate solution availiable for this specific use case and establish a proposed solution. The proposed ground station network software will be elaborated and evaluated.
The games industry has significantly grown over the last 30 years. Projects are getting bigger and more expensive, making it essential to plan, structure and track them more efficiently.
The growth of projects has increased the administrative workload for producers, project managers and leads, as they have to monitor and control the progress of the project in order to keep a permanent overview of the project. This is often accompanied by a lack of insight into the project and basic communication within the team. Therefore, the goal of this thesis is to enhance conventional project management methods with process structures that occur frequently in game development.
This thesis initially elaborates on what project management in the game industry actually is: Here, methods are considered, especially agile methods and progress tracking prac-tices, which were created for software development and have become a standard in game development. Subsequently, an example is used to demonstrate how process management can function within the development of video games. Based on this, the ideal is depicted, which is implemented and used in a tool at the German games studio KING Art GmbH. This ideal is compared with expert interviews in order to verify its gen-eral validity in the industry.
By integrating process structures, the administrative effort can be reduced, communica-tion within game development can be simplified, while the current project status can be permanently presented. This benefits both project management and leads, as well as the entire team. Further application tests of this theory would have to be organized to check scalability and to draw comparisons to other applications.
Since its foundation as an application of algebra, coding theory is obtaining a day by day increasing importance. For instance, any communication system needs the concepts of coding theory to function efficiently. In this thesis, reader will find an introductory explanation to linear codes and binary hamming codes including some of the algebraic tools devised in their applications. All the described software applications are verified using SageMath 9.0 using Hochschule Mittweida’s JupyterHub.
In this work, a transgenic zebrafish line that expresses the fluorophore dsRed under the endogenous zebrafish cochlin promotor is supposed to be established, using the CRISPR/Cas9 system. dsRed was cloned into a pBluescript vector, followed by the cloning of the cochlin locus into this vector. This bait construct was then supposed to be micro injected into wild type AB zebrafish embryos. The micro injection of Cas9 mRNA, single guide RNA and a bait construct was practiced with the tyrosinase gene, which was disrupted using CRISPR/Cas9.
The objective of this Bachelor Project is the creation of a tool that should support forensic investigators during IT forensic interventions. It uses Kismet as the base program and adds functionalities to it via the plugin interface. The installation of the plugin shall be explained, how the plugin works, and a recommendation on how to use it. To understand the underlying basics, an introduction about WLAN and Bluetooth is given. The tests that were performed with the new plugin are described as well as their results. It is therefore briefly discussed why the tool is applicable for locating Wi-Fi devices, especially access points, but not Bluetooth devices. Using all this a few ideas on how to improve the tool and what can be researched in this area are provided.
The aim of this bachelor thesis is to find out how the use of artificial intelligence, specifically the one used in combat situations, can increase the playing time or even the replay value of games in the action role-playing genre. Thereby, it focuses mainly on combat situations between a player and an artificial intelligence.
To begin with, this bachelor thesis examines the action role-playing genre in order to find a suitable definition for it. Accordingly, action role-playing games involve titles that send the player on a hero’s journey-like adventure in which they must prove their skills in combat against virtual opponents. The greatest challenge of these real-time battles comes from the required quick reflexes, skill queries and hand-eye coordination.
Next, six means of increasing the replayability of a game are explored: Experience and Nostalgia, Variety and Randomness, Goals and Completion, Difficulty, Learning, and Social Aspect. The paper then proceeds to give an explanation for the term Artificial Intelligence and examines the various methods used to create intelligent behavior as well as the general advancement of the research field. Special attention is given to the implementation methods of Finite State Machines and Behavior Trees, as they are the most widely used methods for creating behavioral patterns of virtual characters.
Finally, a study conducted as part of the bachelor thesis is described, which compares a mathematically balanced artificial intelligence with a behaviorally balanced one in terms of game performance regarding the willingness of test subjects to purchase and play through the game as well as its replay value. The thesis concludes with the findings that while the behavioral approach is more promising than the mathematical approach, a combination of the two methods ultimately leads to the best outcome. Furthermore, the study shows that the use of artificial intelligence to individualize gaming experiences is promising for the future of the gaming industry.
Studying and understanding the metabolism of plants is essential to better adapt them to future climate conditions. Computational models of plant metabolism can guide this process by providing a platform for fast and resource-saving in silico analyses. The reconstruction of these models can follow kinetic or stoichiometric approaches with Flux Balance Analysis being one of the most common one for stoichiometric models. Advances in metabolic modelling over the years include the increasing number of compartments, the automation of the reconstruction process, the modelling of plant-environment interactions and genetic variants or temporally and spatially resolved models. In addition, there is a growing focus on introducing synthetic pathways in plants to increase their agricultural potential regarding yield, growth and nutritional value. One example is the β-hydroxyaspartate cycle (BHAC) to bypass photorespiration. After the implementation in a stoichiometric C3 plant model, in silico flux analyses can help to understand the resulting metabolic changes. When comparing with in vivo experiments with BHAC plants, the metabolic model can reproduce most results with exceptions regarding growth and oxaloacetate. To evaluate whether the BHAC is suitable to establish a synthetic C4 cycle, the pathway is implemented in a two-cell type model that is capable of running a C4 cycle. The results show that the BHAC is only beneficial under light limitation in the bundle sheath cell. An additional engineering target for improved performance of plants is malate synthase. This work serves as the basis for further analyses combining the different factors boosting the advantages of the BHAC and for in vivo experiments in C3 and C4 plants.
This Bachelor thesis investigates the learning rules of the Hebbian, Oja and BCM neuron models for their convergence to, and the stability of, the fixed points. Existing research is presented in a structured manner using consistent notation. Hebbian learning is neither convergent nor stable. Oja learning converges to a stable fixed point, which is the eigenvector corresponding to the largest eigenvalue of the covariance matrix of the input data. BCM learning converges to a fixed point which is stable, when assuming a discrete distribution of orthogonal inputs that occur with equal probability. Hebbian learning can therefore not be used in further applications, where convergence to a stable fixed point is required. Furthermore, this Bachelor thesis came to the conclusion that determining the fixed points of the BCM learning rule explicitly involves extensive calculation and other methods for verifying the stability of possible fixed points should be considered.
Simulating complex physical systems involves solving nonlinear partial differential equations (PDEs), which can be very expensive. Generative Adversarial Networks (GAN) has recently been used to generate solutions to PDEs-governed complex systems without having to numerically solve them.
However, concerns are raised that the standard GAN system cannot capture some important physical and statistical properties of a complex PDE-governed system, along side with other concerns for difficult and unstable training, the noisy appearance of generated samples and lack of robust assessment methods of the sample quality apart from visual examination. In this thesis, a standard GAN system is trained on a data set of Heat transfer images. We show that the generated data set can capture the true distribution of training data with respect to both visual and statistical properties, specifically the vertical statistical profile. Furthermore, we construct a GAN model which can be conditioned using variance-induced class label. We show that the variance threshold t = 0. 01 constructs a good conditional class label, such that the generated images achieve 96% accuracy
rate in complying with the given conditions.
Tokenization projects are currently very present when it comes to new blockchain technologies. After explaining the fundamentals of cross-chain interaction, the bachelor thesis will focus on tokenizing technology for Bitcoin on Ethereum. To get a more practical context, implementing the currently most successful decentralized tokenization project is described.
In dieser Arbeit wurden neuartige Proteasen aus psychrotoleranten Bakterienstämmen isoliert und auf ihre biochemischen Eigenschaften charakterisiert. Des Weiteren konnten S8 Familie Proteasen Gene amplifiziert werden und Unterschiede in der Aminosäuresequenz konnten in Zusammenhang mit den biochemischen Eigenschaften der Proteasen in Verbindung gebracht werden.