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- Computerspiel , Musik (1)
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- Real time quantitative PCR , Genotypisierung (1)
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The following thesis contains a detailed business plan of a formula student combustion racecar. This includes the evaluating of existing knowledge about the car combined with required information about the market and seed capital. Subsequently the already presented plan is described with the interpretation for future business plans. In this connection the acceptance of electro mobility shall be evaluated and first ideas for the presentation of an electric car shall be created.
A number of real time PCR approaches have been published in the literature. In this thesis, the suitability of different real time PCR approaches using hydrolysis probes have been evaluated regarding PCR performance, cost effectiveness as well as handling. The effect of double-quenched probes as well as the impact of the increase of relative Flap endonuclease amount in quantitative real time PCR has been examined. In terms of genotyping a TaqMan™ assay, considered to be the gold-standard in this application, has been tested and compared to phosphorothioate modified probes, allele specific primers, SNAKE primers, an allele specific probe and primer assays as well as an assay using minor groove binder probes. Promising observations have been made in the case of double-quenched probes, phosphorothioate modified probes, SNAKE primers as well as minor groove binder probes.
The voluntary international blog VaultingNews exists for two years now. Meanwhile the
team grew and the costs increased. This thesis is a collection of tools, which can help
to improve the communication of the team members who are spread all over the world
and introduces monetization ideas where the focus lies on establishing an online fan
shop based in Germany. This chapter results in a check list which laws have to be
observed.
This master’s thesis was written in cooperation with the Spanish company sí-internships. Developing an effective promotion strategy for this startup spending as little financial resources as possible is the main objective of this work. To do so an extensive research on the current internal, external and integral market situation follows. Building on the results of this analysis promotional objectives are being determined and a target audience chosen. Next a promotion strategy is being established.
This thesis investigated the generation of laser induced periodic surface structures (LIPSS) using femtosecond laser irradiation at a central wavelength of 775 nm.
The metals stainless steel and copper as well as a semiconducting thin film, ITO on glass substrate were investigated. The impact of the processing parameters was studied for single and multiple pulse irradiation to determine the ablation threshold of the materials
and the different types of LIPSS. These observations allowed the optimisation of area structuring with regards to processing speed and LIPSS quality.
The feasibility of the LIPSS generation in dynamic, real time polarisation control was then explored. By using a fast response, liquid-crystal polarisation rotation device, the direction of the linear polarisation of the laser beam could be dynamically controlled and synchronised to the scanning during laser processing. As a result, a range of complex micro- and nano-scale patterns with orthogonal direction of LIPSS were created. The samples were analysed using optical and electron microscopy. The orientation of the LIPSS was determined also from detection of light diffracted by the LIPSS.
Finally, two applications of large area LIPSS patterning were demonstrated, information encoding on metals and periodic structuring of a thin film conducting oxide for solar cells.
nicht vorhanden
This paper set out to determine what the effect of daily internet usage on a short attention span was and whether this had an effect on academic performance. As described briefly in the introduction this paper consisted of laying the groundwork through defining the relevant terminology, applying the methodology to the Hypotheses and making conclusive statements.
Two Hypotheses were presented to give the paper the aim. While Hypothesis 1 can be proven true through the two-step terminology applied, Hypothesis 2 does not stand up to the scrutiny. For lack of sufficient and specific evidence, the only conclusive statement that can be made regarding it is that it is untrue.
Approx. 80% of the population sample analysed were between the age of 19 – 30 which automatically reduces the analysis, extrapolations and scientific statements to a more specific age group. The other ages represented were almost all above, meaning that the findings could not accurately be applied to older age groups.
Nonetheless, the data collected was accurate and good be applied to prove Hypothesis 1, meaning that daily internet usage breeds and invites a short attention span. For lack of a fitting data collection method, physcial, social, mental factors along with motivation of an individual make up his academic performance. These were factors that could not be taken into consideration.
Conclusively, the author predicts that a present internet connection coupled with the growing popularity of digital technology attention spans will contin ue to stay as short as they are. Individuals will find ways to direct their short attention span where it is needed and apply it as necessary.
Evolution of Game Music : a look at characteristic elements of music in video games across time
(2015)
Music in video games is a subject worth regarding. Nevertheless, it isn't totally explored yet. This thesis shows and explains characteristics every video game music has and explores them regarding the developments in the history of video games. The thesis contains information about video games that inspired the musical evolution of games or that contain music as key part, as well as information about technological advances that influenced the musical evolution.
A variety of methods have been used to describe natural systems and cellular functions. Most use continuous systems with differential equations. Based upon the neighbourhood relations in graphs and the complex interactions in cellular automata a mathematical model was designed and implemented as an application user interface. This discrete approach called graph automata was utilised to simulate diffusion processes and chemical kinetics. The progression of diffusion in cellular environments was described and resulted in a discrepancy of 20% in comparison to experimental results. Different chemical kinetics were simulated and found to be as accurate as their continuous counterparts. The proposed model appears to be a highly scalable and modular
approach to simulate natural systems.
This Bachelor thesis deals with connected systems consisting of a multitude of similar electronic devices
(often referred to as agents) endowed with information processing abilities. It is required that these socalled multi-agent systems solve a certain task with a high reliability, while the individual components
are not able to solve the problem on their own in a satisfying manner. A central control unit can not or
shall not be used in such systems for a variety of different reasons: For example, a significant drawback of
a central control unit is the vulnerability of the system. If the central control unit fails, the whole system breaks down. Therefore, multi-agent systems require special algorithms enabling the agents to solve a
common, global problem in a suitable manner by local interaction only.
In this thesis distributed algorithms are investigated which can be used for distributed information pro-cessing and control of such multi-agent systems. In the first part of this work, it is assumed that each
agent posses a private information state about a common parameter of interest. The described consensus algorithm enables all agents to reach a system-wide identical information state by local information
exchanges only. Subsequently, it is considered the case that every agent has access to streaming data containing information about an a priori unknown parameter. The diffusion strategy described in the second
part enables the agents to estimate this parameter and to minimize a global cost function which depends
on it. Both algorithms are described in a general framework and can therefore be applied to a variety of
different problems. One application of these strategies, which is described in the third part of this work,
is the simulation of swarming behavior.
The cultivation of mammalian cells in the third dimension has a great potential for a
wide application in regenerative medicine, pharmaceutical industry or cancer research.
An overview about actual 3-D cultivation techniques like hydrogels and porous scaffolds as well as their various materials and modifications is given in this thesis. Also different products and their implementation for a new application of 3-D cell
culture in a laboratory are described.